Several of these games were well-received (though a good deal more had mixed reception), but critics agreed that Telltale never managed to recapture the magic of that first Walking Dead game. The success of that first Walking Dead game led to them pumping out as many games in the same style, which placed a burden on the developers working on the games, over-saturated a genre that Telltale had created and had almost complete control of, and pushed them away from their older style of more straightforward adventure games that, while not pulling in as much as the first Walking Dead, consistently made the studio money. Telltale Games' downfall ended up being their inability to realize that there can be too much of a good thing. a narrative-driven "choices matter" adventure game. Their newfound popularity also got them access to some more high profile IPs: in 2014 they released Tales from the Borderlands, a narrative-driven, "choices matter" adventure game, as well as Game of Thrones (Telltale), a narrative-driven, "choices matter" adventure game, and 2015 saw the release of Minecraft: Story Mode, which was, you guessed it. #Telltale games website closing down seriesIn 2013 they started releasing a second season of Walking Dead adventure game episodes, as well as The Wolf Among Us, based on the Fables comic series which like The Walking Dead was a narrative-driven, "choices matter" adventure game. ![]() After this, Telltale took the success of The Walking Dead and ran with it.
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